Dec 01, 2006, 12:06 PM // 12:06
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#101
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Lion's Arch Merchant
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/signed
day/night cycle is great idea but it should not base on real time, maybe something like 1 hour (real time) = GW 1 d/n cycle
I highly doubt d/n cycle will ever add to Guild Wars, in order to make this change that mean Anet have to add more content from every map in the game including current chapters that has been released. They are not going to make such huge change to the entire world of Guild Wars for nothing unless it is a new feature like Hero in Nightfall that they throw into the new chapter of Guild Wars which will attract more GW fans to purchase the expansion pack. Also it wouldn't make sense at all if d/n cycle only apply in the new chapters of Guild Wars but not in Prophecies, Factions, and Nightfall.
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Dec 01, 2006, 12:12 PM // 12:12
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#102
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Sydney, AUS.
Guild: Sons of Dark Magicians [SoDM]
Profession: N/Me
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I'd be preeeeetty pi^^ed if i was constantly under night.
Edit:
expanding on that, even if Servers have their own time, some servers have people from other countries, and countries frequently also have their own time zones, be it small or large difference.
I, for example, am Australian and using USA's server, i dont want to be under their night sky all the time >_<
/not signed
Last edited by Aegeroth; Dec 01, 2006 at 12:14 PM // 12:14..
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Dec 01, 2006, 09:20 PM // 21:20
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#103
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Academy Page
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/signed, for just a day/night cycle, anyway. Time specific mobs would be a hassle; finding time to play is hard enough as it is already for me, much less with time constraints on certain aspects of the game.
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Dec 03, 2006, 12:27 PM // 12:27
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#104
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Ascalonian Squire
Join Date: Jul 2006
Guild: Your Going Home In An Ambulance
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cant you guys see? its so simple for a day and night cycle it doesent have to be real time cycle, it can be a made up guild wars time cycle.
so because elona is just a suthorn part of tyria then this means they wil have the same time cycle. but because cantha is far to the south when it is day time in cantha it is night time in tyria/elona and ofcourse this method works vice versa.
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Dec 19, 2006, 07:10 PM // 19:10
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#105
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Site Contributor
Join Date: Oct 2006
Location: Finland
Guild: Runners of the Rose [RR]
Profession: R/
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/signed
This would be great for chapter 4. I'd want it to be Guild Wars cycle though, since real-life cycle wouldn't be as fun and wouldn't let players experience the full day if they only play during a certain point of the real day.
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Dec 19, 2006, 11:04 PM // 23:04
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#106
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Academy Page
Join Date: Oct 2006
Guild: Zero Mercy
Profession: R/Mo
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I think a riot will occur if they dont start this. NOW.
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Dec 19, 2006, 11:55 PM // 23:55
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#107
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Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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/not signed
One of the things I like about Guild Wars is how the weather never changes for any given place. I hated night cycles in other games because they made it harder for me to see things. I like what's kicking my butt to be very well lit.
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Dec 20, 2006, 01:04 AM // 01:04
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#108
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Azeroth (shhh)
Guild: Ryders of the Sword [FrNd]
Profession: E/
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/notsigned
Would be cool and all, but definately not a necessity.
Edited by Faer: Every time a person denies an idea it's chance because they think something else should be added first, a forum moderator lays waste to a small village in Russia.
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Dec 20, 2006, 03:15 AM // 03:15
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#109
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Day/Night cyles do nothing but annoy people.
You may think that you really want them, but once they're introduced you will either:- Not even notice them
- Hate them because you can never see anything at night
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Dec 20, 2006, 10:28 AM // 10:28
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#110
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Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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Legend of zelda ocarina of time.
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Dec 20, 2006, 10:38 AM // 10:38
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#111
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Manchester, UK
Guild: The Manchester Marauders
Profession: W/Rt
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When I played World of Warcraft (spit) I ended up playing in the dark most of the time and it did my head in. Would be happier if it was a false sense of time and day/night passed in a few hours instead of realtime.
/partially signed
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Dec 20, 2006, 02:45 PM // 14:45
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#113
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Ascalonian Squire
Join Date: Nov 2006
Guild: PWN
Profession: Mo/E
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Will /sign again since my first post was deleted for some reason .
I think that adding this feature would refresh the areas in the first and second campaigns . I think the desert sky in and around the Arid Sea would look awesome , especially with a full moon
I also think the International Districts could use GMT so everyone using it would be on the same page.
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Dec 20, 2006, 02:53 PM // 14:53
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#114
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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I think a day/ night cycle would be cool but it would also be of great point of disagreement as to what time the changes should be and would cause Anet great problems with coding the Shadows and terrain maps since Gw is vertically challenged and if u notice 99% of the world ur shadow goes to the edge of a cliff but u cant because anet has coded the landscape to only cope with those specific shadows.
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Dec 20, 2006, 06:18 PM // 18:18
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#115
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Frost Gate Guardian
Join Date: Oct 2006
Location: Hangar 18
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/signed
I've always thought a night cycle would be cool, but the other suggestions the OP mentioned would make the game even better! A smaller aggro bubble, different creatures or even sleeping creatures would be wild. I'd play at night just for the unique fun it would add to the game.
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Dec 20, 2006, 07:23 PM // 19:23
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#116
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Academy Page
Join Date: Apr 2006
Location: Toronto
Guild: The Mirror of Reason [SNOW]
Profession: R/
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/signed
It would be fun to play at different times of day, but i don't think anet will implement day cycle cause i think this sort of idea should have been brought up in the first stages of development of GW.
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Jan 17, 2007, 03:51 PM // 15:51
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#117
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Ascalonian Squire
Join Date: Jan 2007
Profession: D/N
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Day/night cycles will be nice add-on to the game. It should be game timed though.
/signed
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Jan 26, 2007, 06:35 PM // 18:35
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#118
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Ascalonian Squire
Join Date: Jan 2007
Location: Clemson, SC
Guild: Team Jupiter (TeJu)
Profession: D/Mo
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If only in towns and outposts, it would be awesome
/signed
It makes things more realistic.
I came to GW from WOW and miss this. I liked seeing the sunset/sunrise in WOW and chatting with friends in the capitals during the night, but I didn't like fighting in the dark. It was so gloomy and dismal. I had chars in servers with time zones 12 hours off so that a char could fight in the daylight while I was fighting sleep at night.
Perhaps this could be implimented only in the towns and outpost districts, and instead of American and International, the districts could be divided into the time zones in which most players are located. Then everybody would magically jump into the daylight when they go to fight.
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Jan 26, 2007, 07:29 PM // 19:29
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#119
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Ascalonian Squire
Join Date: Jan 2007
Location: Hungary
Guild: Hungarian Gameboyok [HG]
Profession: D/Mo
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Yeah! Yeah!! /signed it's very cool, i bored when is see somewhere night somewhere day... and that's too horroristic i like paradise beach girls etc. ^^
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Jan 26, 2007, 07:56 PM // 19:56
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#120
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Just why should we have a day/night cycle? GW has flat earth and no rotating sun. The sun doesn't shine on some part of the world. Cmon..this is a fantasy world, not the real Earth. It doesn't need to have everything the Earth has.
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